Dungeon Maps for Your RPG Campaigns


dungeon maps
Click the image above to get a free pdf of all the dungeon maps

I was planning on using the first 11 dungeon maps for a Pathfinder campaign, but it never happened. Though, I did use one of them in two short sessions.

Steal the Maps

Please feel free to take any or all of the maps and use them however you wish in your personal games. If they enhance someone’s role-playing session, I will be greatly pleased. One of the main reasons I started dicegeeks.com was to share role-playing knowledge. Take them, use them, expand them.

Get all the maps on this page in a PDF from DriveThruRPG

Adapt the Maps to your RPG Setting

The dungeon maps were geared for Pathfinder, but they will work for any fantasy settings like D&D or Dungeon World. They could be used in many different settings as well. Any of the maps could serve as archaeological ruins in a sci-fi or a modern setting. Any party of characters looking for something ancient could have a blast in all of these.

Get 14 different dungeon maps in the same style with story seeds for only 0.99 cents

More Dungeon Maps

Now, that I discovered I enjoy drawing these maps, it is my plan to keep adding more to this page. Check back often, more maps are coming.


5 thoughts on “Dungeon Maps for Your RPG Campaigns”

  1. I had a few questions about the various symbols you have drawn on your maps. I think i understand that the boxes between rooms represent doors, and i’m fairly certain that the triangles of lines in hallways signify stairs (with the shortest lines being “downstairs”). However, on a few of your maps you have some symbols that deviate from these.
    For example, in the “Tomb of Isumbra” (Part of your 33 Dungeon Maps collection) you have a box with a smaller, shaded box inside it, with lines going between the corresponding corners of each.
    In the same map, you added Circles, which i assume are torches (at least, the smaller ones) and a raised dias?
    Also in Isumbra, there is a series of lines, as if you were making a staircase, but without a large or small end.
    Moving to the “Caerdhall Treasure Vaults” (In the same bundle), there are certain walls which are drastically more shaded.
    In “The Temple of the Cunha” there are certain rooms that share walls, but there are no doors between them (It probably just means that they happen to share a wall, but i was wondering if you meant anything by it)
    If you could clarify what each symbol means, that would be awesome! Also, i know that you’re working on a package named “Dungeons for the Master” and would strongly recommend that you add a key or legend into it so that everyone can easily understand what your maps mean!

    1. Mark, thank you so much for the detailed comment. I’m sorry the confusion. Yes, the boxes are doors and the smaller end of the lines is down.

      Tomb of Isumbra – The “box with a smaller, shaded box inside it, with lines going between the corresponding corners of each” is an open pit. Yes, the circles in the corners are braziers or torches. The bigger circle is a raised dais. The series of lines like stairs on this map are quite frankly an error. It was one of the first I drew after a pause in fantasy RPGs. I’m sorry.

      Caerdhall Treasure Vaults – The shading here was a result of me experimenting. I was trying some different shading techniques and I ended up with darker areas.

      The Temple of the Cunha – You are correct. The rooms simply share walls.

      Yes, I am including a legend in “Dungeons for the Master!” Thank you again for the comments. I hope you find the maps useful in your gaming.

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