Award-winning game designer and writer, Tristan Zimmer, returns to the podcast. In this episode, Tristan fills us in on how we can use boomtown choirs, ancient Rome in space, and a wedding to remember in our RPG campaigns. As always, Tristan pulls from history, folklore, and literature to help us add situations and complications to role-playing game campaigns. Don’t miss it!
LEARN MORE ABOUT MOLTEN SULFUR
Tristan is a writer and a creator of role-playing game resources. Every Tuesday he publishes an article on his ENnie Award-nominated blog Molten Sulfur.
He has also published several TTRPG books and helpful gamemaster resources.
- The GM’s Real-World Reference
- Archive: Historical People, Places, and Events for RPGs
- Making History: Three One-Session RPGs
SHANTY HUNTERS RPG
“It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of new steam technologies, and its majesty is fading from the world. Shanties will surely vanish unless someone writes them down.
“But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew? Sing shanties with your friends, then overcome the perils hidden in these wonderful old songs of the sea!“
Learn more about Tristan’s Shanty Hunters RPG here.